Greetings

Welcome to Lug Who. To date, there have been two officially licensed Doctor Who RPGs. The best of the two has always (in my mind) been the game published by FASA, based on their Star Trek RPG. So, when Last Unicorn Games published a new Star Trek RPG, I felt its system (with its highly detailed character stats) was ideally suited to a Doctor Who RPG. Alas, this never came to pass. So, after thinking about it all these years, I've decided to create this site. Here I will post original species templates, advantages, disadvantages, skills, equipment, ships, etc. I will be accepting submissions from anyone who might be interested in roleplaying with the Icon system.

To submit content send an email to: lugwho@gmail.com

P.S. Feel free to submit alternate ideas for things already posted.

Sunday, April 22, 2007

Time Lord Species Template

Time Lords appear human, but differ from them in many respects. Time Lords are extremely long-lived, routinely counting their ages in terms of centuries. It is not known how long a Time Lord can live. Other physiological differences from humans include two hearts (which normally beat at 170 beats a minute), an internal body temperature of 15 degrees Celsius and a "respiratory bypass system" that allows them to survive strangulation. Time Lords can also survive full exposure to the vacuum of space with no ill effects, though in such cases, even with their respiratory bypass boosting the length of time they can go without air, when in vacuum for an extended period a Time Lord must take a supply of air along, or else suffocate. If severely injured, Time Lords can go into a healing coma which lowers their body temperature to below freezing. Time Lords can also communicate by telepathy. They are also "time sensitive" being able to sense anomalies in time that others wouldn't or be able to move in time distortions when other might be slowed, sped up, or frozen. Time Lords also have the ability to regenerate their bodies when their current body is mortally wounded. This process results in their body undergoing a transformation, gaining a new physical form. Regenerations can be traumatic events. The Time Lord's personality also sometimes goes through a period of instability following a regeneration. A Time Lord can regenerate twelve times before dying (thirteen incarnations in all). There have been exceptions to this rule. The Time Lord homeworld, Gallifrey, is an Earth-like planet in the "constellation" of Kasterborous. Its capital city is referred to as the Citadel, and contains the Capitol, the seat of Time Lord government. At the centre of the Capitol is the Panopticon, beneath which is the Eye of Harmony. Outside the Capitol lie wastelands where the "Outsiders", Time Lords who have dropped out of Time Lord society, live in less technologically advanced communities, shunning life in the cities. In general, the Time Lords are an aloof people, with a society full of pomp and ceremony. The Time Lord penchant for ceremony extends to their technology, with various artifacts given weighty names like the Hand of Omega, the Eye of Harmony or the Key of Rassilon. Time Lord children are taken from their families at the age of 8 and admitted into the Academy. Novices are then taken to an initiation ceremony before the Untempered Schism, a gap in the fabric of reality that looks into the time vortex. Of those that stare into it, some are inspired, some run away and others go mad. Each Time Lord belongs to one of a number of various colleges or chapters, such as the Patrexes, Arcalian, Prydonian, Dromeian, Cerulean chapters, which have ceremonial and political significance. Each chapter also has its own colours; the Prydonians wear scarlet and orange, the Arcalians wear green and the Patrexeans wear heliotrope. The Prydonian chapter has a reputation for being devious, and tends to produce renegades; the Doctor, the Master and the Rani are all Prydonians. The colleges of the Academy are led by the Cardinals. Ushers, who provide security and assistance at official Time Lord functions, may belong to any chapter, and wear all-gold uniforms. The executive political leadership is split between the Lord President, who keeps the ceremonial relics of the Time Lords, and the Chancellor, who appears to be the administrative leader of the Cardinals and who acts as a check on the power of the Lord President. The President is an elected position and on Presidential Resignation Day, the outgoing President usually names his successor, who is then also usually confirmed in a non-contested "election". However, it is still constitutionally possible for another candidate to put themselves forward for the post. The President and Chancellor also sit on the Time Lord High Council, akin to a legislative body, composed variously of Councillors and more senior Cardinals. Also on the High Council is the Castellan of the Chancellory Guard, in charge of the security of the Citadel. According to the constitution, if while in emergency session the other members of the High Council are in unanimous agreement, even the President's orders can be overruled.

Attributes
Fitness 2 [6]
- Vitality +1

Coordination 2 [5]
Intellect 4 [6]
- Logic +1
Presence 2 [5]
- Willpower +1
Psi 1 [5]
- Range -1


Skills

Culture (Gallifrey) 2 (3)
History (Gallifrey) 1 (2)
Language
- Gallireyan 2
Projective Telepathy 1
Receptive Telepathy 1
Sciences, Any (choose specialization) 2 (3)
World Knowledge (Gallifrey) 1 (2)


Advantages/Disadvantages

Healing Coma
Regeneration
Respiratory Bypass
Species Enemy (Daleks)
Species Enemy (Vampires)

Submitted by Noah Soudrette

1 comment:

Anonymous said...

Interesting to know.