Greetings

Welcome to Lug Who. To date, there have been two officially licensed Doctor Who RPGs. The best of the two has always (in my mind) been the game published by FASA, based on their Star Trek RPG. So, when Last Unicorn Games published a new Star Trek RPG, I felt its system (with its highly detailed character stats) was ideally suited to a Doctor Who RPG. Alas, this never came to pass. So, after thinking about it all these years, I've decided to create this site. Here I will post original species templates, advantages, disadvantages, skills, equipment, ships, etc. I will be accepting submissions from anyone who might be interested in roleplaying with the Icon system.

To submit content send an email to: lugwho@gmail.com

P.S. Feel free to submit alternate ideas for things already posted.

Friday, February 1, 2008

Skill: Command (Presence)

Command is a measure of a character's ability to convince other characters particularly subordinates - to follow instructions. It is very important that Command not be used against other player characters to force them to do something against their will - these situations should be handled through roleplaying interaction, not dice rolling. Command is also used when coordinating projects with many workers — such as overseeing engineering operations on a starship. It can also be used to coordinate the actions of several people working together, including other characters. When coordinating a Combined or Extended Test, a character who makes a successful Command Test may subtract his skill level (or specialization level) from the cumulative Test Result needed to complete the task. Alternately, the Narrator may rule that a successful use of the Command skill reduces the Difficulty of a Test by one (two for a Dramatic Success). Of course, characters can also use Command to convince others to follow their orders during times of emergency or crisis.

Routine: Military officer leading Miltary Academy cadets
Moderate: UNIT commander leading trained UNIT officers
Challenging: Military officer leading random civilians in a crisis
Difficult: UNIT officer leading allied but proud Torchwood personnel
Nearly Impossible: UNIT officer leading enemy alien personnel
Specializations: Combat Leadership, Military Training, Starship Command

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