Greetings

Welcome to Lug Who. To date, there have been two officially licensed Doctor Who RPGs. The best of the two has always (in my mind) been the game published by FASA, based on their Star Trek RPG. So, when Last Unicorn Games published a new Star Trek RPG, I felt its system (with its highly detailed character stats) was ideally suited to a Doctor Who RPG. Alas, this never came to pass. So, after thinking about it all these years, I've decided to create this site. Here I will post original species templates, advantages, disadvantages, skills, equipment, ships, etc. I will be accepting submissions from anyone who might be interested in roleplaying with the Icon system.

To submit content send an email to: lugwho@gmail.com

P.S. Feel free to submit alternate ideas for things already posted.

Sunday, February 3, 2008

Skill: Persuasion (Presence)

The Persuasion skill represents the character's ability to put forward plausible and reasonable arguments in order to influence the beliefs or behavior of another character. Persuasion attempts should always be roleplayed when possible; the Narrator adds or subtracts dice based on good or bad roleplaying. Persuasion attempts require an Opposed Test against an unwilling target's Persuasion skill. If the target doesn't have the Persuasion skill , either use the target's Intellect or allow the target to use Persuasion untrained. Unlike Fast Talk — which is similar to Persuasion - the character is attempting to convince someone to go along with him without lying to or tricking the target. The Charm skill uses emotional contentions, or subconscious cues, and only attempts to influence a target favorably by making the character and his opinions seem attractive. Persuasion can be used to influence a target negatively (against someone or something else) without building up a positive view of the persuader.

Routine: Persuading a friend, fellow crewman, or relative who has similar views
Moderate: Persuading a neutral target to a position bolstered by obvious or well documented facts
Challenging: Persuading a neutral target to a position the character does not actually believe in; persuading an opposing target to a position bolstered by obvious or well documented facts
Difficult: Persuading a hostile target to a position supported only by strong logic
Nearly Impossible: Persuading an irrational, hostile target during combat
Specializations: Debate, Oratory, Storytelling

No comments: