Greetings

Welcome to Lug Who. To date, there have been two officially licensed Doctor Who RPGs. The best of the two has always (in my mind) been the game published by FASA, based on their Star Trek RPG. So, when Last Unicorn Games published a new Star Trek RPG, I felt its system (with its highly detailed character stats) was ideally suited to a Doctor Who RPG. Alas, this never came to pass. So, after thinking about it all these years, I've decided to create this site. Here I will post original species templates, advantages, disadvantages, skills, equipment, ships, etc. I will be accepting submissions from anyone who might be interested in roleplaying with the Icon system.

To submit content send an email to: lugwho@gmail.com

P.S. Feel free to submit alternate ideas for things already posted.

Monday, December 24, 2007

Skill: Behavior Modification (Intellect)

Characters with the Behavior Modification skill can change the behavior of other persons, sometimes against their will. To use this skill requires an Opposed Test against an unwilling target's Behavior Modification skill. If the target doesn't have the skill, the Test is made against the target's Intellect or Presence (whichever is higher), modified by Perception or Willpower. Depending on the method used, a target may get an additional Test when ordered to act against his nature.

Routine: Generally, there is no routine use of Behavior Modification
Moderate: Hypnotizing a willing subject Challenging: Brainwashing an untrained draftee
Difficult: Hypnotizing an unwilling, but untrained, subject
Nearly Impossible: Brainwashing an elite subject
Specializations: Brainwashing, Hypnotism

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