Greetings

Welcome to Lug Who. To date, there have been two officially licensed Doctor Who RPGs. The best of the two has always (in my mind) been the game published by FASA, based on their Star Trek RPG. So, when Last Unicorn Games published a new Star Trek RPG, I felt its system (with its highly detailed character stats) was ideally suited to a Doctor Who RPG. Alas, this never came to pass. So, after thinking about it all these years, I've decided to create this site. Here I will post original species templates, advantages, disadvantages, skills, equipment, ships, etc. I will be accepting submissions from anyone who might be interested in roleplaying with the Icon system.

To submit content send an email to: lugwho@gmail.com

P.S. Feel free to submit alternate ideas for things already posted.

Friday, February 1, 2008

Skill: Diplomacy (Presence)

Diplomacy represents the character's ability to conduct negotiations between governments, planets or even corporations. Diplomacy also covers knowledge of the state of intergalactic politics and alliances. Diplomacy is related to Persuasion and Charm, but these skills have significant differences as well. Diplomacy provides a character with knowledge of how to negotiate with others to reach a mutual solution (and, one hopes, to achieve concessions from the persons with whom the character is negotiating). Persuasion is the ability to argue skillfully and forcefully, and thus convince others to agree with you. Charm is the ability to use personal charisma and emotional appeals to win friends and influence people. A successful Diplomacy Test directly affects the reactions of those involved in the negotiation; they view the character's position in a more favorable light. In game terms, reduce the Difficulty of any Tests involving the target's responses or reactions. An Opposed Diplomacy Test can also be used at a critical juncture to determine if a negotiation succeeds or fails.

Routine: Keeping an allied ambassador friendly
Moderate: Bringing a willing government into the UN
Challenging: Negotiating a boundary with a new, but not unfriendly, species
Difficult: Negotiating a peace with an enemy species
Nearly Impossible: Building a long-lasting alliance with an enemy species
Specializations: Commercial Treaties, Government Law, Intergalactic Affairs, Intergalactic Law, Planetary Affairs (Earth, Mars, Draconia, and so forth)

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