Greetings

Welcome to Lug Who. To date, there have been two officially licensed Doctor Who RPGs. The best of the two has always (in my mind) been the game published by FASA, based on their Star Trek RPG. So, when Last Unicorn Games published a new Star Trek RPG, I felt its system (with its highly detailed character stats) was ideally suited to a Doctor Who RPG. Alas, this never came to pass. So, after thinking about it all these years, I've decided to create this site. Here I will post original species templates, advantages, disadvantages, skills, equipment, ships, etc. I will be accepting submissions from anyone who might be interested in roleplaying with the Icon system.

To submit content send an email to: lugwho@gmail.com

P.S. Feel free to submit alternate ideas for things already posted.

Monday, December 24, 2007

Skill: Administration (Intellect)

The Administration skill measures a character's familiarity with bureaucratic systems and their procedures, the ability to manage datawork, organize tasks within a department and work within a hierarchy. It also encompasses logistics — the ability to organize the supply and deployment of personnel and material for an objective. The Administration skill can be used to improve the efficiency of groups of people attempting to accomplish the same task. If a character with the Administration skill "takes the lead" during certain Combined or Extended Tests, the Narrator may lower the target cumulative Test Result by an amount equal to the character's Administration skill level or specialization (assuming he makes a successful Skill Test first). Alternately, the Narrator may lower the Difficulty of the Test by one (or two if the character achieves a Dramatic Success). Administration represents pre-mission planning — requisitioning the proper equipment, making sure the most qualified people are involved in a task, ensuring that team members who work well together are paired and so on.

Routine: Managing a disciplined, professional group (i.e., a starship crew, a hospital staff) under non-crisis conditions
Moderate: Planning a mission to a known planet
Challenging: Planning a mission to a strange planet; managing a disciplined, professional group under crisis conditions
Difficult: Running a planetary government
Nearly Impossible: Planning an interstellar economy
Specializations: Bureaucratic Manipulation, Logistics, Specific Planetary Government, Starship Administration

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