Greetings

Welcome to Lug Who. To date, there have been two officially licensed Doctor Who RPGs. The best of the two has always (in my mind) been the game published by FASA, based on their Star Trek RPG. So, when Last Unicorn Games published a new Star Trek RPG, I felt its system (with its highly detailed character stats) was ideally suited to a Doctor Who RPG. Alas, this never came to pass. So, after thinking about it all these years, I've decided to create this site. Here I will post original species templates, advantages, disadvantages, skills, equipment, ships, etc. I will be accepting submissions from anyone who might be interested in roleplaying with the Icon system.

To submit content send an email to: lugwho@gmail.com

P.S. Feel free to submit alternate ideas for things already posted.

Monday, June 25, 2007

Melee Weapon: Sword

Swords are basically long, heavy knives. Most humanoid species employed some type of sword at one time or another in their history. Today, recreational fencing remains popular on many worlds, keeping the tradition of the sword alive throughout the galaxy.

Size: 50-120 cm long
Mass: 0.5-2 kg
Accuracy: 7
Block: +2
Damage: 4+2d6 or greater (depending on size of sword)

Excerpted from the Star Trek: Deep Space Nine Roleplaying Game Core Game Book

Wrasse Species Template

Attributes
Fitness 2 [5]
- Strength +1
Coordination 2 [5]
- Logic +1
Presence 2 [5]
Psi 2 [5]
- Range -1

Skills
Athletics (Swimming) 1 (3)
Culture (Wrasse) 2 (3)
History (Wrasse) 1 (2)
Language
- Wrasse 2
Primitive Weapon (Hiâ Chrau Bidogau) 1 (2)
Receptive Empathy 1
World Knowledge (D'Wfr) 1 (2)

Advantages/Disadvantages
Medical Problem (Cannot function outside aquatic
environments for extended periods of time) -3
Medical Remedy (Wet mobile environmental suit and collar) +2
Phobia (Mild agoraphobia) -1

Submitted By Larry David Williams

Sunday, June 24, 2007

Auronar Species Template

Attributes
Fitness 2 [5]
- Vitality -1
Coordination 2 [5]
Intellect 2 [5]
Presence 2 [5]
Psi 2 [5]

Skills
Culture (Auron) 2 (3)
History (Auron) 1 (2)
Language
- Auronar 2
Projective Telepathy 1
Receptive Telepathy 1
Science, Any (choose specialization) 2 (3)
World Knowledge (Auron or Kahn) 1 (2)

Advantages/Disadvantages
Low Pain Threshold -2

Submitted by Noah Soudrette

Monday, June 18, 2007

Terileptil Species Template

Terileptils are a reptilian humanoid species. They cannot survive long without breathing Soliton gas. They perfected atmospheric processors which can synthesize and release needed amounts of the gas into the immediate area, allowing them to function in alien atmospheres lacking this vital component. However, Soliton gas is highly combustible when combined with oxygen. As an advanced society, they enjoy a heightened appreciation of both aesthetics and warfare. Even the Terileptilan language reflects the artistic and scientific sophistication of this species; to the untrained eye Terileptilan script looks very much like mathematical formulae. As a part of this highly refined culture the Terileptils esteem certain vocations, such as that of mime and circus clown, very highly. Terileptils are especially noted for their use of androids, as guards, soldiers, and servitors. Like their weapons and indeed all their technology, these androids are impressive in their aesthetically pleasing design. By the 34th century ( the early years of the Galactic Federation), their home world, Terileptus, has become a member of the Galactic Federation, and a noted builder of starships. Sadly, shortly thereafter the Terileptil home world was destroyed by a renegade Time Lord by the name Koschei (later know as the Master). Aside from individual Terileptils who may have been elsewhere in the galaxy when this occurred, this act marked the end of an interplanetary civilization which was over two thousand years old, and was also one of the final steps in the Master's descent into darkness.

Attributes
Fitness 3 [5]
- Strength +1
Coordination 2[5]
- Dexterity -1
Intellect 2 [5]
Presence 2 [5]
- Empathy -1
Psi 0 [5]

Skills
Culture (Terileptil) 2 (3)
Engineering, Any (choose specialization) 1 (2)
History (Terileptil) 1 (2)
Language
- Terileptil 2
Science, Any (choose specialization) 1 (2)
World Knowledge (Terileptus) 1 (2)

Advantages/Disadvantages
Medical Problem (require regular doses of Soliton gas) -3

Submitted by Noah Soudrette

Pakhar Species Template

The Pakhar are an alien race resembling meter-high hamsters. Pakhar are generally a peaceful, if rather excitable, race, and Pakha is a center of tourism and trade for the Galactic Federation, of which Pakha is a member. A planetary survey has described the planet and its people as "in every sense of the word, nice", although individual Pakhar have been known to become criminals. The pollen of Earth flowers has a hallucinogenic effect on them, sometimes causing them to become violent.

Attributes

Fitness 2 [5]
- Vitality -1
Coordination 2 [5]
Intellect 2 [5]
Presence 2 [5]
- Empathy +1
Psi 0 [5]

Skills
Bargain (choose specialization) 2 (3)
Culture (Pakhar) 2 (3)
History (Pakhar) 1 (2)
Language
- Pakhar 2
World Knowledge (Pakha) 1 (2)

Advantages/Disadvantages
Bold +1
Medical Problem (Psychotic Pollen Allergy) -3

Submitted by Noah Soudrette

Malmooth Species Template

The Malmooth are a race of humanoid insects native to the planet Malcassairo. They have blue chitinous skin and a pair of mandibles at the sides of the human-like mouths. Malmooth cities found on Malcassairo are organic and dug out of the earht and stone of the planet like a large termite of ant hive. The Malmooth language required its speakers to divide their name into two syllables and speak them at the beginning and the end of each sentence, for example "Hello" would become "Chan-Hello-tho" in the case of a Malmooth known as "Chantho". To not do this would be akin to swearing in other languages. The Malmooth are an inquisitive and hearty species and manage to survive until the year 100,000,000,000,000 when they finally become extinct.

Attributes

Fitness 2 [5]
- Vitality +1
Coordination 2 [5]
Intellect 2 [5]
Presence 2 [5]
Psi 0 [5]

Skills
Artistic Expression (choose specialization) 1 (2)
Culture (Malmooth) 2 (3)
History (Malmooth) 1 (2)
Language
- Malmooth 2
Science, Any (choose specialization) 1 (2)
World Knowledge (Malcassario) 1 (2)

Advantages/Disadvantages
Curious +1

Submitted by Noah Soudrette

Tuesday, April 24, 2007

Alpha Centaurian Species Template

Alpha Centaurians are hermaphroditic hexapods from the Alpha Centauri star system, the closest star system to the Sol system, and part of the Galactic Federation. They tend to be tall, green, have one eye, six arms, and high pitched voices. Since they are hexapods and have six arms they do not have legs but use their body for motion like a slug or inchworm. Alpha Centaurians are a peace loving people, though are sometimes branded as cowards because of their distaste for violence. They are also renowned for their skills of mediation and diplomacy.

Attributes

Fitness 2 [5]
Coordination 2 [5]
- Dexterity -1
Intellect 2 [5]
Presence 2 [5]
- Empathy +1
Psi 0 [5]

Skills
Culture (Alpha Centaurian) 2 (3)
Diplomacy (choose specialization) 1 (2)
History (Alpha Centaurian) 1 (2)
Language
- Alpha Centaurian 2
Science, Any (choose specialization) 1 (2)
World Knowledge (Alpha Centaurian) 1 (2)

Advantages/Disadvantages
Extra Limbs +4

Submitted by Noah Soudrette

Vegan Species Template

The Vegans are a race of satyr-like humanoids from the Vega star system, located 25.3 light years from Earth, and are members of the Galactic Federation. They have reddish-gold skin, hairy legs, large eyes and long noses. The Vegans are a race of miners and engineers. They are highly rational and shun superstition.

Attributes

Fitness 2 [5]
Coordination 2 [5]
Intellect 2 [5]
- Logic +1
Presence 2 [5]
Psi 0 [5]

Skills
Culture (Vegan) 2 (3)
Engineering, Any (choose specialization) 2 (3)
History (Vegan) 1 (2)
Language
- Vegan 2
Science, Any (choose specialization) 1 (2)
World Knowledge (Vega) 1 (2)

Advantages/Disadvantages
Poor Sight -2

Submitted by Noah Soudrette

Menoptra Species Template

The Menoptra are an intelligent, bipedal insectoid species from the planet Vortis. In appearance, they resemble a cross between giant butterflies, moths, and bees, with each Menoptra possessing four large wings. They have yellow and black stripes around their bodies and appear to be around six feet tall, but do not seem to have typical insect body parts such as mandibles or an abdomen. Peaceful and kindly by nature, the Menoptra move in a unique, stylised way and their vocal inflections are stilted. They are a very open and welcoming species, but tend to keep to themselves. Though they do have sophisticated space faring technology.

Attributes

Fitness 2 [5]
- Vitality -1
Coordination 2 [5]
- Reaction +1
Intellect 2 [5]
Presence 2 [5]
Psi 0 [5]

Skills
Culture (Menoptra) 2 (3)
History (Menoptra) 1 (2)
Language
- Menoptra 2
Science, Any (choose specialization) 1 (2)
World Knowledge (Vortis) 1 (2)

Advantages/Disadvantages
Flight +5

Submitted by Noah Soudrette

Foamasi Species Template

Foamasi are stocky humanoids with shiny green skin, three claws on each hand and eyes that can move independently. Foamasi speak in a language of clicks and chirps and are physically incapable of speaking Human languages. However, they use a small device inserted into their mouth that translates their speech. Foamasi also have the highest radiation resistance in the Mutter's Spiral and can survive in heavily irradiated areas. The Foamasi fought and won a 20-minute nuclear war with their sworn enemies, the Argolin. This led to the people of Argolis becoming sterile and the planet highly radioactive. Although they are mostly a peaceful race (having learned the error of their ways from the devastating war) a renegade criminal faction called the West Lodge exists, and frequently attempts to arouse hostilities between the two races. Some Foamasi (members of the West Lodge included) disguise themselves as humanoids by fitting into skin-suits which are smaller than the Foamasi's own bodies. This is made possible by the Foamasi skeleton, which is hollow and collapsable.


Attributes
Fitness 2 [5]
Coordination 2 [5]
Intellect 2 [5]
- Perception +1
Presence 2 [5]
Psi 0 [5]

Skills
Culture (Foamasi) 2 (3)
History (Foamasi) 1 (2)
Language
- Foamasi 2
Science, Any (choose specialization) 2 (3)
Stealth (choose specialization) 1 (2)
World Knowledge (Foamas) 1 (2)

Advantages/Disadvantages
Excellent Sight +2
Double-jointed +2
Resistant (Radiation) +1

Submitted by Noah Soudrette