The Espionage skill represents the character's knowledge of intelligence agencies, espionage operations and various techniques for gathering information covertly. Espionage also covers those skills specifically used by undercover agents, such as setting up covert communications systems, using codes and ciphers, and forgery. It also involves separating vital facts from random data or enemy disinformation,
Routine: Using a computerized encryption/decryption system
Moderate: Identifying a foreign code or item of covert equipment
Challenging: Establishing a network of informants on a foreign planet
Difficult: Using traffic analysis to determine the course plots of an enemy agency's fleet
Nearly Impossible: Turning a Martian official into a Earth double agent
Specializations: Covert Communications, Counter intelligence. Cryptography, Forgery, Intelligence Techniques (Martian, Draconian, etc.), Traffic Analysis
Greetings
Welcome to Lug Who. To date, there have been two officially licensed Doctor Who RPGs. The best of the two has always (in my mind) been the game published by FASA, based on their Star Trek RPG. So, when Last Unicorn Games published a new Star Trek RPG, I felt its system (with its highly detailed character stats) was ideally suited to a Doctor Who RPG. Alas, this never came to pass. So, after thinking about it all these years, I've decided to create this site. Here I will post original species templates, advantages, disadvantages, skills, equipment, ships, etc. I will be accepting submissions from anyone who might be interested in roleplaying with the Icon system.
To submit content send an email to: lugwho@gmail.com
P.S. Feel free to submit alternate ideas for things already posted.
To submit content send an email to: lugwho@gmail.com
P.S. Feel free to submit alternate ideas for things already posted.
Friday, February 1, 2008
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